These races use upscaled/downscale versions of Hyur models frequently, which causes weird issues. I'm still figuring out an issue with Miqo'te, Au Ra, and other models. You can also change the equipment on the model, which will default to smallclothes if unset. This is an earlier screenshot (no equipment), but it gives an idea what you can do. Race, hair, face, and equipment options are changeable. You can modify the hair, highlight, and eye color of the character.
Here is a preview of the character viewer so far. Well after seeing a Reddit post from /u/deadlyabyss17, who created an awesome photoshop job combining all the models for the different Alex/Esoterics sets. Over time I slowly implemented the things needed to create one. One of the big features people have been begging me to create was a character builder or an outfitter. If you can't open the application, download the latest 64bit Java JRE, as you may have only the 32bit version installed.Ĭharacter Viewer AKA Outfitter July 28th, 2015 Too much a hastle, and 99% of people have 64bit computers. PS: I've stopped packaging the 32bit version. This is because I can't know what pages/languages the exd file may have until the EXH is read. To find the EXD, you will have to scroll through each exh and then behind the scenes the exds get added. Note: the EXH finder only finds EXH files.
Using reference files in the game, I've made a EXH, Music, and Maps hash finder that will let you get the filenames right on patch day. I only found a single bug with DAT generation (music injection) so if you find one with normal swapping, email me.įinally I added three hash finders to the tools menu. I have also fixed bugs in the model viewer UI (mainly searching and not being able to select things), and of course the music swapper. Each item looks different (hands on different spots) but in my viewer it showed ALL the hands. A good example is the "_ No Mask" for the last Heavensturn. SE uses this system so they can make one mesh, and then turn off/on parts to create multiple monsters and items (they also used this in 1.0 for "breaking" parts). This was because my application wasn't "hiding" the various "parts" of the model.
You may have noticed when looking at a "Pince-Nez" or certain monsters that they looked wrong. The first big thing is FFXIV's "parts" system has been implemented.
Anyway due to another friend's FFXIV related project, I decided to take a look at the code again and implement some key features, as well as address a backlog of bugs that people were reporting (mainly the music swapper). I have also been very busy with my other project, the FFXIV 1.0 Server ( link here), which pulls me away from other things. mostly due to a mix of loss of motivation and an uninterest in FFXIV ARR (3.0-3.1 hit me hard). So, I hadn't touched FFXIV Explorer since Auguest 9th according to my git commits. Surprise! Version 1.7 Released! February 20th, 2016 Fixed the item viewer error for FFXIV 3.5.